Here's one way to use nested rules in Kodu. In this example, rules 3 and 4 won't run unless rule 2 is true. What we're doing here is using score to keep track of ammo. When the user presses the trigger, we check the score. If it's above zero, we shoot. If it's zero, we play a sad...
Posted to
kodu
by
mattmac
on 11-21-2009
Filed under: programming, screenshot, sample, kodu, technique, patch, pc
Tavishhill2003 is one of the acknowledged masters of Kodu set building. He has completely outdone himself. I pulled these screens from a fantastic new video up on the 'tube. Recommend you go see it there because there is some beautiful dynamic lighting and shakycam work. Out. Stand. Ing. Honestly...
Posted to
kodu
by
mattmac
on 08-21-2009
Filed under: screenshot, kodu, amazing
We're all just sitting around, making games, talking about our incredibly exhilarating / exhausting weekend, and refreshing the peer revew status page every five minutes. It's currently at 66%. While we all sit around, taking notes, making games, and waiting to clear the review, we've got...
Posted to
kodu
by
mattmac
on 06-29-2009
Filed under: screenshot, kodu
We put Kodu into peer review about one minute ago. This means that independent developers who belong to Microsoft's XNA Creator's Club will be reviewing Kodu for basic stability, appropriate content, and copyright issues. If they find a serious bug, we'll fix it and restart the process. If...
Posted to
kodu
by
mattmac
on 06-28-2009
Filed under: features, screenshot, kodu, release
This guy is definitely one of my favorite character designs from Kodu. (Hi Jeremy!) Programmatic beauty. This wisps are moving in a complex pattern built in five or six lines of Kodu. One of the latest-generation styles we've been playing with for terrain. Our goal is to support your ideas, but we...
Posted to
kodu
by
mattmac
on 06-19-2009
Filed under: screenshot, kodu, screenshots
Here's a world I built under my daughter Milena's (5) direction. She sits on my lap and tells me what to build and I build it. I make some land "It's an island! Where's the ocean" I make some ocean. What should be in the ocean? "A submarine! Make it swim" "A boat...
Posted to
kodu
by
mattmac
on 06-18-2009
Filed under: camera, screenshot, kodu, screenshots
Here's a snap from a sweet little 2D platformer that Brad cooked up to prove out the genre. The two tricks you need for a side-scroller are: - lock a characters motion to a single plane parallel to the screen - lock the camera angle so it can follow a character from a fixed offset The other key is...
Posted to
kodu
by
mattmac
on 06-12-2009
Filed under: camera, screenshot, sample, kodu, roads, screenshots