Here's one way to use nested rules in Kodu. In this example, rules 3 and 4 won't run unless rule 2 is true. What we're doing here is using score to keep track of ammo. When the user presses the trigger, we check the score. If it's above zero, we shoot. If it's zero, we play a sad...
Posted to
kodu
by
mattmac
on 11-21-2009
Filed under: programming, screenshot, sample, kodu, technique, patch, pc
- big perf gains for world-sharing (upload, download, and browsing) - scaleable characters - lots of small fixes and little surprises - see previous posts for details Thanks again to our awesome, awesome peer review community on the XNA Creator's Club.
Posted to
kodu
by
mattmac
on 10-26-2009
Filed under: kodu, patch 2
PC Kodu is going to have file import and export for Kodu Worlds. This will let you export a world, email it to someone, and have them open it using Kodu on their machine. The goal is to enable you to use *any* sharing mechanism to share Kodu worlds. Want to make a gallery? Great! Use your favorite tool...
Posted to
kodu
by
mattmac
on 10-16-2009
Filed under: kodu, sharing, pc, checkin
Okay, this is annoying. After uploading the patch for peer review, we found a pretty serious bug. So we took it down, fixed the bug (go Steve!) and uploaded the patch again. UH OH Creator's club doesn't let you restart a peer review. You have to wait 7 days. Isn't that incredibly annoying...
Posted to
kodu
by
mattmac
on 09-25-2009
Filed under: kodu, patch, xna, kodux
If you're an XNA dev, please help us move the patch through peer review by downloading and reviewing the build. Hey, XNA Game Studio developers, we need your help vetting Kodu patch 2 for live consumption. You can download the ccGame to playtest patch 2 here: http://catalog.xna.com/en-US/GameDetails...
Posted to
kodu
by
mattmac
on 09-15-2009
Filed under: kodu, patch
Tavishhill2003 is one of the acknowledged masters of Kodu set building. He has completely outdone himself. I pulled these screens from a fantastic new video up on the 'tube. Recommend you go see it there because there is some beautiful dynamic lighting and shakycam work. Out. Stand. Ing. Honestly...
Posted to
kodu
by
mattmac
on 08-21-2009
Filed under: screenshot, kodu, amazing
Next patch will let you scale all kinds of things in the world. Mark's been cranking this out and making sure that it works well with physics and the like. Tiny motorcyles are really, really cute :) This patch will probably land in early September - it won't be as big as the last patch but we...
Posted to
kodu
by
mattmac
on 08-20-2009
Filed under: kodu, patch