Here's a world I built under my daughter Milena's (5) direction. She sits on my lap and tells me what to build and I build it. I make some land "It's an island! Where's the ocean" I make some ocean. What should be in the ocean? "A submarine! Make it swim" "A boat...
Posted to
kodu
by
mattmac
on 06-18-2009
Filed under: camera, screenshot, kodu, screenshots
Here's a snap from a sweet little 2D platformer that Brad cooked up to prove out the genre. The two tricks you need for a side-scroller are: - lock a characters motion to a single plane parallel to the screen - lock the camera angle so it can follow a character from a fixed offset The other key is...
Posted to
kodu
by
mattmac
on 06-12-2009
Filed under: camera, screenshot, sample, kodu, roads, screenshots
For a long time we had all the camera controls in the 'tweak screens.' You could say things like "automatically follow any user controlled character" or "never follow this character with the camera." The complications on this were subtle and annoying. Among many minor issues...
Posted to
kodu
by
mattmac
on 03-30-2009
Filed under: features, programming, camera