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<?xml-stylesheet type="text/xsl" href="http://community.research.microsoft.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Search results for 'app:weblogs' matching tag 'sharing'</title><link>http://community.research.microsoft.com/search/SearchResults.aspx?q=app:weblogs&amp;tag=sharing&amp;orTags=0&amp;o=DateDescending</link><description>Search results for 'app:weblogs' matching tag 'sharing'</description><dc:language>en-US</dc:language><generator>CommunityServer 2008.5 SP1 (Build: 31106.3070)</generator><item><title>How World Sharing will work in PC Kodu</title><link>http://community.research.microsoft.com/blogs/kodu/archive/2009/10/16/how-world-sharing-will-work-in-pc-kodu.aspx</link><pubDate>Fri, 16 Oct 2009 05:00:00 GMT</pubDate><guid isPermaLink="false">eaca9afb-5ccf-4c08-b3f3-369c7e6f1a06:7151</guid><dc:creator>mattmac</dc:creator><description>&lt;p&gt;PC Kodu is going to have file import and export for Kodu Worlds. This will let you export a world, email it to someone, and have them open it using Kodu on their machine.&lt;/p&gt;
&lt;p&gt;The goal is to enable you to use *any* sharing mechanism to share Kodu worlds. Want to make a gallery? Great! Use your favorite tool.&lt;/p&gt;
&lt;p&gt;We do have internal community server tools but we only have resources to give them to some institutions. We&amp;#39;re looking into sharing this more broadly; it&amp;#39;s a pretty optimal Kodu sharing experience (don&amp;#39;t have to select server.) We may just publish the protocol as it&amp;#39;s small and clean.&lt;/p&gt;
&lt;p&gt;Eric just checked it in. Here&amp;#39;s his design.&lt;/p&gt;
&lt;p class="MsoListParagraph"&gt;&lt;span style="mso-fareast-font-family:Calibri;"&gt;&lt;span style="mso-list:Ignore;"&gt;&lt;span style="font-family:Calibri;font-size:small;"&gt;-&lt;/span&gt;&lt;span style="font:7pt &amp;#39;Times New Roman&amp;#39;;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family:Calibri;"&gt;&lt;span style="font-size:small;"&gt;There are two special folders at the root of Kodu&amp;rsquo;s user space (below Documents/SavedGames/Boku/Player1). One called Imports, the other called Exports.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoListParagraph"&gt;&lt;span style="font-family:&amp;#39;Courier New&amp;#39;;mso-fareast-font-family:&amp;#39;Courier New&amp;#39;;"&gt;&lt;span style="mso-list:Ignore;"&gt;&lt;span style="font-size:small;"&gt;o&lt;/span&gt;&lt;span style="font:7pt &amp;#39;Times New Roman&amp;#39;;"&gt;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family:Calibri;"&gt;&lt;span style="font-size:small;"&gt;Imports folder behavior:&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoListParagraph"&gt;&lt;span style="font-family:Wingdings;mso-fareast-font-family:Wingdings;mso-bidi-font-family:Wingdings;"&gt;&lt;span style="mso-list:Ignore;"&gt;&lt;span style="font-size:small;"&gt;&amp;sect;&lt;/span&gt;&lt;span style="font:7pt &amp;#39;Times New Roman&amp;#39;;"&gt;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family:Calibri;"&gt;&lt;span style="font-size:small;"&gt;Any &amp;ldquo;.kodu&amp;rdquo; files residing in this folder will be imported into the user&amp;rsquo;s Downloads bin whenever the user enters the load level menu.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoListParagraph"&gt;&lt;span style="font-family:&amp;#39;Courier New&amp;#39;;mso-fareast-font-family:&amp;#39;Courier New&amp;#39;;"&gt;&lt;span style="mso-list:Ignore;"&gt;&lt;span style="font-size:small;"&gt;o&lt;/span&gt;&lt;span style="font:7pt &amp;#39;Times New Roman&amp;#39;;"&gt;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family:Calibri;"&gt;&lt;span style="font-size:small;"&gt;Exports folder behavior:&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoListParagraph"&gt;&lt;span style="font-family:Wingdings;mso-fareast-font-family:Wingdings;mso-bidi-font-family:Wingdings;"&gt;&lt;span style="mso-list:Ignore;"&gt;&lt;span style="font-size:small;"&gt;&amp;sect;&lt;/span&gt;&lt;span style="font:7pt &amp;#39;Times New Roman&amp;#39;;"&gt;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family:Calibri;"&gt;&lt;span style="font-size:small;"&gt;A new option is available on the load level screen&amp;rsquo;s &amp;ldquo;pop-out&amp;rdquo; menu called Export (it shows up underneath Play). This action will export the selected level to the Exports folder, as a .kodu file.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoListParagraph"&gt;&lt;span style="font-family:Wingdings;mso-fareast-font-family:Wingdings;mso-bidi-font-family:Wingdings;"&gt;&lt;span style="mso-list:Ignore;"&gt;&lt;span style="font-size:small;"&gt;&amp;sect;&lt;/span&gt;&lt;span style="font:7pt &amp;#39;Times New Roman&amp;#39;;"&gt;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family:Calibri;"&gt;&lt;span style="font-size:small;"&gt;Export is not available for builtin worlds.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoListParagraph"&gt;&lt;span style="font-family:Wingdings;mso-fareast-font-family:Wingdings;mso-bidi-font-family:Wingdings;"&gt;&lt;span style="mso-list:Ignore;"&gt;&lt;span style="font-size:small;"&gt;&amp;sect;&lt;/span&gt;&lt;span style="font:7pt &amp;#39;Times New Roman&amp;#39;;"&gt;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:small;"&gt;&lt;span style="font-family:Calibri;"&gt;Terrain will not be exported if it is from a builtin world.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoListParagraph"&gt;&lt;span style="font-family:Calibri;font-size:small;"&gt;&amp;nbsp;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoListParagraph"&gt;&lt;span style="mso-fareast-font-family:Calibri;"&gt;&lt;span style="mso-list:Ignore;"&gt;&lt;span style="font-family:Calibri;font-size:small;"&gt;-&lt;/span&gt;&lt;span style="font:7pt &amp;#39;Times New Roman&amp;#39;;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family:Calibri;"&gt;&lt;span style="font-size:small;"&gt;The new installer registers the &amp;ldquo;.kodu&amp;rdquo; file extension with Kodu.exe, allowing the user to import a level by double-clicking on a .kodu file.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoListParagraph"&gt;&lt;span style="font-family:&amp;#39;Courier New&amp;#39;;mso-fareast-font-family:&amp;#39;Courier New&amp;#39;;"&gt;&lt;span style="mso-list:Ignore;"&gt;&lt;span style="font-size:small;"&gt;o&lt;/span&gt;&lt;span style="font:7pt &amp;#39;Times New Roman&amp;#39;;"&gt;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family:Calibri;"&gt;&lt;span style="font-size:small;"&gt;This action will import the level to their downloads area, then take them directly into the level in play mode, similar to how trial mode works.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoListParagraph"&gt;&lt;span style="font-family:&amp;#39;Courier New&amp;#39;;mso-fareast-font-family:&amp;#39;Courier New&amp;#39;;"&gt;&lt;span style="mso-list:Ignore;"&gt;&lt;span style="font-size:small;"&gt;o&lt;/span&gt;&lt;span style="font:7pt &amp;#39;Times New Roman&amp;#39;;"&gt;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:small;"&gt;&lt;span style="font-family:Calibri;"&gt;If another version of Kodu is running when the file is double-clicked, the second copy of Kodu will copy the file to the Imports folder and then exit. When the first copy of Kodu navigates to the load level menu, the new level will be imported.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoListParagraph"&gt;&lt;span style="font-family:Calibri;font-size:small;"&gt;&amp;nbsp;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoListParagraph"&gt;&lt;span style="mso-fareast-font-family:Calibri;"&gt;&lt;span style="mso-list:Ignore;"&gt;&lt;span style="font-family:Calibri;font-size:small;"&gt;-&lt;/span&gt;&lt;span style="font:7pt &amp;#39;Times New Roman&amp;#39;;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:small;"&gt;&lt;span style="font-family:Calibri;"&gt;Level metadata now contains the version number of the Kodu that saved it to disk. We don&amp;rsquo;t allow import of levels written by newer versions of Kodu.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoListParagraph"&gt;&lt;span style="font-size:small;"&gt;&lt;span style="font-family:Calibri;"&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoListParagraph"&gt;&lt;span style="mso-fareast-font-family:Calibri;"&gt;&lt;span style="mso-list:Ignore;"&gt;&lt;span style="font-family:Calibri;font-size:small;"&gt;-&lt;/span&gt;&lt;span style="font:7pt &amp;#39;Times New Roman&amp;#39;;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:small;"&gt;&lt;span style="font-family:Calibri;"&gt;.kodu files are really just CAB archives with a different extension.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;</description></item><item><title>Emerging Community</title><link>http://community.research.microsoft.com/blogs/kodu/archive/2009/07/02/emerging-community.aspx</link><pubDate>Thu, 02 Jul 2009 05:00:00 GMT</pubDate><guid isPermaLink="false">eaca9afb-5ccf-4c08-b3f3-369c7e6f1a06:6187</guid><dc:creator>mattmac</dc:creator><description>&lt;p&gt;One of the hardest parts of Kodu was launching without a central community. It&amp;#39;s a long story; buy me a beer next time you&amp;#39;re in Redmond and I&amp;#39;ll cry into it for you.&lt;/p&gt;
&lt;p&gt;What we have been betting on (big time) is that communities will start to self-organize, and they are. My favorite right now is &lt;a href="http://kodu.moco.net"&gt;http://kodu.moco.net&lt;/a&gt;, which is packed with very active, knowledgable creators. Lots of people are offering up their gamerTags and saying &amp;quot;share with me!&amp;quot; There&amp;#39;s even one that&amp;#39;s acting kind of like a server. Get in there!&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;</description></item></channel></rss>