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Here's one way to use nested rules in Kodu. In this example, rules 3 and 4 won't run unless rule 2 is true. What we're doing here is using score to keep track of ammo. When the user presses the trigger, we check the score. If it's above zero, we shoot. If it's zero, we play a sad...
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Tavishhill2003 is one of the acknowledged masters of Kodu set building. He has completely outdone himself. I pulled these screens from a fantastic new video up on the 'tube. Recommend you go see it there because there is some beautiful dynamic lighting and shakycam work. Out. Stand. Ing. Honestly...
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We're all just sitting around, making games, talking about our incredibly exhilarating / exhausting weekend, and refreshing the peer revew status page every five minutes. It's currently at 66%. While we all sit around, taking notes, making games, and waiting to clear the review, we've got...
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We put Kodu into peer review about one minute ago. This means that independent developers who belong to Microsoft's XNA Creator's Club will be reviewing Kodu for basic stability, appropriate content, and copyright issues. If they find a serious bug, we'll fix it and restart the process. If...
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This guy is definitely one of my favorite character designs from Kodu. (Hi Jeremy!) Programmatic beauty. This wisps are moving in a complex pattern built in five or six lines of Kodu. One of the latest-generation styles we've been playing with for terrain. Our goal is to support your ideas, but we...
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Here's a world I built under my daughter Milena's (5) direction. She sits on my lap and tells me what to build and I build it. I make some land "It's an island! Where's the ocean" I make some ocean. What should be in the ocean? "A submarine! Make it swim" "A boat...
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Here's a snap from a sweet little 2D platformer that Brad cooked up to prove out the genre. The two tricks you need for a side-scroller are: - lock a characters motion to a single plane parallel to the screen - lock the camera angle so it can follow a character from a fixed offset The other key is...
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This is where you go to load up worlds. We had to make it capable of dealing with tons and tons of files, so you have this gigantic list that scrolls left and right. We put the files into "buckets" (these are across the top) for the major categories. There's another layer of categorization...
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Click here for newer Kodu posts I'm doing final content passes as we get ready for release, which is the end of June. (Exact day TBD) Thought I'd snap this nice picture of one of the "old school" sample levels, Pandemica. I like the details here. Mark and Stephen sure do nice shader...
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Just happened across this freeze-frame today and thought I'd share it. It's the cycle jumping and doing a crazy Alex pose while he's at it, and I just liked the silhouette. This image is also fun because of how many image effects it shows in a single frame: - the heat wash from the exhaust...
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Getting ready for CHI panel on monday with mitch, scratch, ken, squeak, and much more. Here's a new screenshot. Talking to some press on the East Coast next week and baked them a fresh batch of screens. Here's the first..