Here's one way to use nested rules in Kodu. In this example, rules 3 and 4 won't run unless rule 2 is true. What we're doing here is using score to keep track of ammo. When the user presses the trigger, we check the score. If it's above zero, we shoot. If it's zero, we play a sad...
Here's a snap from a sweet little 2D platformer that Brad cooked up to prove out the genre. The two tricks you need for a side-scroller are: - lock a characters motion to a single plane parallel to the screen - lock the camera angle so it can follow a character from a fixed offset The other key is...
Click here for newer Kodu posts I'm doing final content passes as we get ready for release, which is the end of June. (Exact day TBD) Thought I'd snap this nice picture of one of the "old school" sample levels, Pandemica. I like the details here. Mark and Stephen sure do nice shader...
Here's a level I'm working on today which is an retro invaders / galaxian sort of thing: good guy moving back and forth at the bottom of the screen, bad guys diving from above. I had a problem where some of the more aggressive enemies could get down to my height and then ram my defenseless sides...
When you see a red blimp, move away (from it) See is a sensor, red and blimp are filters, move is a verb, and away is a modifier. UPDATE: corrected error in above line