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"Once you’ve selected your sprite, you are tasked with programming how it interacts with the game. For example, you can program it to react to “bumps” (running into another sprite or a world object). Or you can make it react to different buttons used on the controller. In the 2nd...
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Richard Mitchell over at Joystiq has done a very nice walkthrough video of creating in Kodu. His level design is cool - I want that level! Reminds me of Scramble, which I've been meaning to recreate for like a year now. Richard, if you're reading this, you can program the rock too - you don't...