We're excited to hear what you think of it. The well-known sharing sessions should be visible in the share hub screen later this evening. -Eric
Health bars of linked-clones did not properly expand when the number of hit points was increased. Magic brush is no longer active when starting a new empty world, if it was the active brush in the previous world. Autosave files occasionally stopped showing up. Start button now toggles the mini-hub. Sound...
We survived, we launched, people are doing awesome stuff with it. We've got some bugs (many fixed,) and a patch in the works, but it's all looking quite good. Here's to all our new friends...
The Community Games Folks have found a problem in the purchase links - purchasing from the console should now work and they're hard at work on the web purchase link. I'll update here as we learn more.
We shipped last night! For those wondering, the Kodu team doesn't do the ship process. It left our hands when we submitted it for review, where our community reviewed it and it then went into the "ingestion" process for XBox Live Marketplace. This involves men in black suits wearing sunglasses...
I promised my wife a night out and you don't mess around with that. I'll see what tomorrow brings...no more posts tonight - rest those F5 keys...
Thanks so much everyone for helping us launch our little fledgling to such a receptive audience. As folks are getting excited and waiting on the ETA (me too!,) I thought it would be a good time to calibrate some expectations. Kodu is far and away the coolest project I have ever worked on - it'll...
Please stand by - it's looking good, but no promises until the jury returns to the courtroom.
We put Kodu into peer review about one minute ago. This means that independent developers who belong to Microsoft's XNA Creator's Club will be reviewing Kodu for basic stability, appropriate content, and copyright issues. If they find a serious bug, we'll fix it and restart the process. If...