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  • Kodu nested logic example

    Here's one way to use nested rules in Kodu. In this example, rules 3 and 4 won't run unless rule 2 is true. What we're doing here is using score to keep track of ammo. When the user presses the trigger, we check the score. If it's above zero, we shoot. If it's zero, we play a sad...
    Posted to kodu by mattmac on 11-21-2009
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  • Hey, where's Patch 2?

    Okay, this is annoying. After uploading the patch for peer review, we found a pretty serious bug. So we took it down, fixed the bug (go Steve!) and uploaded the patch again. UH OH Creator's club doesn't let you restart a peer review. You have to wait 7 days. Isn't that incredibly annoying...
    Posted to kodu by mattmac on 09-25-2009
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  • Patch 2 Contents

    If you're an XNA dev, please help us move the patch through peer review by downloading and reviewing the build. Hey, XNA Game Studio developers, we need your help vetting Kodu patch 2 for live consumption. You can download the ccGame to playtest patch 2 here: http://catalog.xna.com/en-US/GameDetails...
    Posted to kodu by mattmac on 09-15-2009
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  • Scaleable Characters and Objects

    Next patch will let you scale all kinds of things in the world. Mark's been cranking this out and making sure that it works well with physics and the like. Tiny motorcyles are really, really cute :) This patch will probably land in early September - it won't be as big as the last patch but we...
    Posted to kodu by mattmac on 08-20-2009
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  • Kodu Patch 1 is Live!

    We're excited to hear what you think of it. The well-known sharing sessions should be visible in the share hub screen later this evening. -Eric
    Posted to kodu by eanders on 07-31-2009
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  • Kodu patch 1 has entered peer review

    Health bars of linked-clones did not properly expand when the number of hit points was increased. Magic brush is no longer active when starting a new empty world, if it was the active brush in the previous world. Autosave files occasionally stopped showing up. Start button now toggles the mini-hub. Sound...
    Posted to kodu by mattmac on 07-24-2009
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  • patch is in playtest, more fixes incoming, here's a new desktop

    Brian's just going nuts on the cool desktops. I've been out sick *cough* *cough* Late-breaking stuff coming in the patch is much, much tighter control of character movement. We mean it. :)
    Posted to kodu by mattmac on 07-16-2009
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  • Preview From the Patch

    I'm testing the patch tonight. We're considering it for playtest - probably tomorrow. Can you identify the changes in this picture? The fixes are: highlighting within the helix menu speed multiplier max raised from 2 to 5 new object tweak turn speed mutliplier, same range as speed multiplier
    Posted to kodu by mattmac on 07-14-2009
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