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We put Kodu into peer review about one minute ago. This means that independent developers who belong to Microsoft's XNA Creator's Club will be reviewing Kodu for basic stability, appropriate content, and copyright issues. If they find a serious bug, we'll fix it and restart the process. If...
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This is where you go to load up worlds. We had to make it capable of dealing with tons and tons of files, so you have this gigantic list that scrolls left and right. We put the files into "buckets" (these are across the top) for the major categories. There's another layer of categorization...
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Kodu community edition goes into code freeze on Monday. This means no voluntary changes to the code - bug fixing is permitted, but even that will require tradeoffs of risk. I've spent most of a week building out a wide variety of levels to test what's possible in the language and environment...
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We'll be showing lots of "code samples" on this blog to explore how to achieve different game designs. Some of the program elements work together in subtle ways, so it's nice to have a repository of techniques. Kodu will in fact ship with a decent library of sample code in the form...
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For a long time we had all the camera controls in the 'tweak screens.' You could say things like "automatically follow any user controlled character" or "never follow this character with the camera." The complications on this were subtle and annoying. Among many minor issues...