Here's a snap from a sweet little 2D platformer that Brad cooked up to prove out the genre. The two tricks you need for a side-scroller are: - lock a characters motion to a single plane parallel to the screen - lock the camera angle so it can follow...
Feeeeeeturing: - nice procedural roads following the ridgeline in the background - some more of the cool new print-style terrains - mr balloon in the foreground