kodu

Browse by Tags

All Tags » patch (RSS)
Kodu nested logic example
Here's one way to use nested rules in Kodu. In this example, rules 3 and 4 won't run unless rule 2 is true. What we're doing here is using score to keep track of ammo. When the user presses the trigger, we check the score. If it's above...
Hey, where's Patch 2?
Okay, this is annoying. After uploading the patch for peer review, we found a pretty serious bug. So we took it down, fixed the bug (go Steve!) and uploaded the patch again. UH OH Creator's club doesn't let you restart a peer review. You have...
Posted: 09-25-2009 12:35 PM by mattmac | with 31 comment(s)
Filed under: , , ,
Patch 2 Contents
If you're an XNA dev, please help us move the patch through peer review by downloading and reviewing the build. Hey, XNA Game Studio developers, we need your help vetting Kodu patch 2 for live consumption. You can download the ccGame to playtest patch...
Posted: 09-15-2009 9:41 PM by mattmac | with 10 comment(s)
Filed under: ,
Scaleable Characters and Objects
Next patch will let you scale all kinds of things in the world. Mark's been cranking this out and making sure that it works well with physics and the like. Tiny motorcyles are really, really cute :) This patch will probably land in early September...
Posted: 08-20-2009 2:25 PM by mattmac | with 23 comment(s)
Filed under: ,
Kodu Patch 1 is Live!
We're excited to hear what you think of it. The well-known sharing sessions should be visible in the share hub screen later this evening. -Eric
Posted: 07-31-2009 3:44 PM by eanders | with 20 comment(s)
Filed under: , ,
Kodu patch 1 has entered peer review
Health bars of linked-clones did not properly expand when the number of hit points was increased. Magic brush is no longer active when starting a new empty world, if it was the active brush in the previous world. Autosave files occasionally stopped showing...
Posted: 07-24-2009 5:37 PM by mattmac | with 26 comment(s)
Filed under: , ,
patch is in playtest, more fixes incoming, here's a new desktop
Brian's just going nuts on the cool desktops. I've been out sick *cough* *cough* Late-breaking stuff coming in the patch is much, much tighter control of character movement. We mean it. :)
Posted: 07-15-2009 10:25 PM by mattmac | with 22 comment(s)
Filed under: , ,
Preview From the Patch
I'm testing the patch tonight. We're considering it for playtest - probably tomorrow. Can you identify the changes in this picture? The fixes are: highlighting within the helix menu speed multiplier max raised from 2 to 5 new object tweak turn...
Posted: 07-13-2009 10:12 PM by mattmac | with 11 comment(s)
Filed under: , , ,