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Kodu nested logic example
Here's one way to use nested rules in Kodu. In this example, rules 3 and 4 won't run unless rule 2 is true. What we're doing here is using score to keep track of ammo. When the user presses the trigger, we check the score. If it's above...
Kodu Patch 2 is Live Now on XBox 360
- big perf gains for world-sharing (upload, download, and browsing) - scaleable characters - lots of small fixes and little surprises - see previous posts for details Thanks again to our awesome, awesome peer review community on the XNA Creator's...
Posted: 10-26-2009 9:16 PM by mattmac | with 8 comment(s)
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How World Sharing will work in PC Kodu
PC Kodu is going to have file import and export for Kodu Worlds. This will let you export a world, email it to someone, and have them open it using Kodu on their machine. The goal is to enable you to use *any* sharing mechanism to share Kodu worlds. Want...
Posted: 10-16-2009 6:26 PM by mattmac | with 3 comment(s)
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Hey, where's Patch 2?
Okay, this is annoying. After uploading the patch for peer review, we found a pretty serious bug. So we took it down, fixed the bug (go Steve!) and uploaded the patch again. UH OH Creator's club doesn't let you restart a peer review. You have...
Posted: 09-25-2009 12:35 PM by mattmac | with 31 comment(s)
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Patch 2 Contents
If you're an XNA dev, please help us move the patch through peer review by downloading and reviewing the build. Hey, XNA Game Studio developers, we need your help vetting Kodu patch 2 for live consumption. You can download the ccGame to playtest patch...
Posted: 09-15-2009 9:41 PM by mattmac | with 10 comment(s)
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I Didn't Know You Could Do This in Kodu
Tavishhill2003 is one of the acknowledged masters of Kodu set building. He has completely outdone himself. I pulled these screens from a fantastic new video up on the 'tube. Recommend you go see it there because there is some beautiful dynamic lighting...
Posted: 08-21-2009 5:08 PM by mattmac | with 9 comment(s)
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Scaleable Characters and Objects
Next patch will let you scale all kinds of things in the world. Mark's been cranking this out and making sure that it works well with physics and the like. Tiny motorcyles are really, really cute :) This patch will probably land in early September...
Posted: 08-20-2009 2:25 PM by mattmac | with 23 comment(s)
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Great Kodu Tutorial
If you're looking for a in-depth, full-service introduction to how world creation and programming work in Kodu, I've got a good one for you: http://crackedrabbitgaming.com/2009/08/19/kodu-game-lab-full-game-video-tutorial-with-narration-generic...
Posted: 08-20-2009 1:39 PM by mattmac | with no comments
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Kodu Videos on Youtube
Hi folks, just back from vacation and travel. Pardon my pause. I've finally got my first "kodu gallery" video ready to post, but I've found a lot of cool kodu videos already existing. Always one to let the community lead the way, here's...
Posted: 08-14-2009 4:32 PM by mattmac | with 3 comment(s)
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Kodu Patch 1 is Live!
We're excited to hear what you think of it. The well-known sharing sessions should be visible in the share hub screen later this evening. -Eric
Posted: 07-31-2009 3:44 PM by eanders | with 20 comment(s)
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Kodu patch 1 has entered peer review
Health bars of linked-clones did not properly expand when the number of hit points was increased. Magic brush is no longer active when starting a new empty world, if it was the active brush in the previous world. Autosave files occasionally stopped showing...
Posted: 07-24-2009 5:37 PM by mattmac | with 26 comment(s)
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Hey, Kodu T-Shirts!
Brian scratched up some really cool Kodu tshirts. Since we did all the icons for the Kodu language in a resolution-independent format, they reproduce nicely at large sizes. Some feature one icon very large and a few have little Kodu code snippets - sort...
Posted: 07-23-2009 12:10 AM by mattmac | with 3 comment(s)
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Nice Post on Wired's Geekdad
"Once you’ve selected your sprite, you are tasked with programming how it interacts with the game. For example, you can program it to react to “bumps” (running into another sprite or a world object). Or you can make it react to...
Posted: 07-20-2009 11:54 AM by mattmac | with no comments
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patch is in playtest, more fixes incoming, here's a new desktop
Brian's just going nuts on the cool desktops. I've been out sick *cough* *cough* Late-breaking stuff coming in the patch is much, much tighter control of character movement. We mean it. :)
Posted: 07-15-2009 10:25 PM by mattmac | with 22 comment(s)
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Preview From the Patch
I'm testing the patch tonight. We're considering it for playtest - probably tomorrow. Can you identify the changes in this picture? The fixes are: highlighting within the helix menu speed multiplier max raised from 2 to 5 new object tweak turn...
Posted: 07-13-2009 10:12 PM by mattmac | with 11 comment(s)
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