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Kodu Released to Peer Review
We put Kodu into peer review about one minute ago. This means that independent developers who belong to Microsoft's XNA Creator's Club will be reviewing Kodu for basic stability, appropriate content, and copyright issues. If they find a serious...
A Look at the Load Screen
This is where you go to load up worlds. We had to make it capable of dealing with tons and tons of files, so you have this gigantic list that scrolls left and right. We put the files into "buckets" (these are across the top) for the major categories...
Freezing the Code
Kodu community edition goes into code freeze on Monday. This means no voluntary changes to the code - bug fixing is permitted, but even that will require tradeoffs of risk. I've spent most of a week building out a wide variety of levels to test what's...
kode: (when) bumped - coin : (do) grab
We'll be showing lots of "code samples" on this blog to explore how to achieve different game designs. Some of the program elements work together in subtle ways, so it's nice to have a repository of techniques. Kodu will in fact ship...
Posted: 04-19-2009 11:19 AM by mattmac | with 1 comment(s)
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New Feature: Camera Verbs
For a long time we had all the camera controls in the 'tweak screens.' You could say things like "automatically follow any user controlled character" or "never follow this character with the camera." The complications on this...