kodu

Patch 2 Contents

If you're an XNA dev, please help us move the patch through peer review by downloading and reviewing the build.

Hey, XNA Game Studio developers, we need your help vetting Kodu patch 2 for live consumption.

You can download the ccGame to playtest patch 2 here: http://catalog.xna.com/en-US/GameDetails.aspx?catalogEntryId=243e5e77-616c-48a9-9f34-78efb36e7945&type=1

(must login with your XNA Creators Club membership)

Here's a mostly complete list of the more interesting changes:

 

- Scalable characters!
- Show scores in say bubbles. You can now add <score red> in your character's say text and it will be replaced with the current red score.
- Fixed blending of cardinal direction movement. "move north west" would move north, but not west.
- Fixed invulnerable setting.
- Fix for object spawn height.
- Improvements to level download times in sharing session.
- In well-known sharing sessions, only share with host.
- Lots of tweaks and little improvements to the physics system.
- Limit path node altitude.
- Added character emissivity based on glow state.
- Added creatable tree programming tile.
- Made say bubble visible in first-person.
- Made health bar visible in first-person.
- First person camera less twitchy.
- Lots of gameplay adjustments to built-in levels.
- Show the number of people in a sharing session.
- Fixed false vision through walls.
- New built-in level: Tedanoo.

 

Posted: 09-15-2009 9:41 PM by mattmac | with 10 comment(s) |
Filed under: ,

Comments

GantryG said:

W00t! (so to speak.)  A nice set of improvements again for such a short time.  Thanks to the team, again!

I am hoping that a few of the crash-bugs were fixed as well, which are my bane.

Thanks, -Gantry

All: the active forums for Kodu are at http://boards.kodux.com/

# September 16, 2009 2:13 AM

xx99 said:

Excellent! Can't wait- keep it up!

# September 16, 2009 5:13 PM

kodufanboy said:

Is the patch really in peer review? People on KoduX are saying it isn't...

# September 17, 2009 7:23 PM

eanders said:

Oops! I mistakenly submitted it to playtest. It's now in peer review.

# September 17, 2009 7:26 PM

kodufanboy said:

Ah, thanks for the clarification. Can't wait :).

# September 17, 2009 7:31 PM

eanders said:

Well, we just uploaded a new binary with a bug fix, but the Creator's Club site then required us to reenter playtest. Curious, since this wasn't the process were required to follow for the previous upload.

So, looks like we're back in play test for the moment.

# September 17, 2009 9:00 PM

kodufanboy said:

I see. Could you please update again when it gets to peer review?

# September 18, 2009 1:45 PM

twintwine said:

Any news on the patch :)

# September 22, 2009 9:35 PM

CyberCub said:

Still in play test as of today 9/24/09

# September 24, 2009 4:38 PM

kodufanboy said:

Thanks for the heads up, CyberCub.

# September 24, 2009 11:33 PM