Patch 2 Contents
If you're an XNA dev, please help us move the patch through peer review by downloading and reviewing the build.
Hey, XNA Game Studio developers, we need your help vetting Kodu patch 2 for live consumption.
You can download the ccGame to playtest patch 2 here: http://catalog.xna.com/en-US/GameDetails.aspx?catalogEntryId=243e5e77-616c-48a9-9f34-78efb36e7945&type=1
(must login with your XNA Creators Club membership)
Here's a mostly complete list of the more interesting changes:
- Scalable characters!
- Show scores in say bubbles. You can now add <score red> in your character's say text and it will be replaced with the current red score.
- Fixed blending of cardinal direction movement. "move north west" would move north, but not west.
- Fixed invulnerable setting.
- Fix for object spawn height.
- Improvements to level download times in sharing session.
- In well-known sharing sessions, only share with host.
- Lots of tweaks and little improvements to the physics system.
- Limit path node altitude.
- Added character emissivity based on glow state.
- Added creatable tree programming tile.
- Made say bubble visible in first-person.
- Made health bar visible in first-person.
- First person camera less twitchy.
- Lots of gameplay adjustments to built-in levels.
- Show the number of people in a sharing session.
- Fixed false vision through walls.
- New built-in level: Tedanoo.