kodu

Kodu Walkthrough on Joystiq

Richard Mitchell over at Joystiq has done a very nice walkthrough video of creating in Kodu. His level design is cool - I want that level! Reminds me of Scramble, which I've been meaning to recreate for like a year now.

Richard, if you're reading this, you can program the rock too - you don't have to make the enemies damage themselve. There is an additional performance cost for every character that has a sensor (vision is most expensive, bump and hearing are cheaper,) but if you only have a few rocks at a time it shouldn't be a problem.

http://www.joystiq.com/2009/07/02/video-tour-kodu-microsofts-diy-game-builder/

 

Posted: 07-02-2009 3:08 PM by mattmac | with 2 comment(s) |
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Comments

Ruran said:

Is there any way you guys can change it so we have a larger budget? It seems very hard to create large games, as large maps take up a ton of the thermometer.

# July 3, 2009 11:56 PM

Kowaru said:

What could be cool is to link worlds through the program sheets. When Victory, load world same name Number 2 and so on. Or the possibility to have like a playlist of world.

Like that we wouldn't have the feeling that it's too small and it'll be like other games, with different stages.

# July 4, 2009 3:11 AM