2D Platformers

Here's a snap from a sweet little 2D platformer that Brad cooked up to prove out the genre.
The two tricks you need for a side-scroller are:
- lock a characters motion to a single plane parallel to the screen
- lock the camera angle so it can follow a character from a fixed offset
The other key is to use roads as platforms you can jump onto. You can raise all or part of a road into the air.
The look here was also Brad's invention - if you turn out all the lights and choose a bright background, the characters wind up looking like little 2D illustrations. It's very beautiful in motion, particularly when missiles start flying, etc...