kodu

So Busy, So Here's a Screenshot

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I'm doing final content passes as we get ready for release, which is the end of June. (Exact day TBD)

Thought I'd snap this nice picture of one of the "old school" sample levels, Pandemica. I like the details here. Mark and Stephen sure do nice shader work.

 

Comments

skine99 said:

Any news on the exact pricing of this?

Looking great by the way I bought a points card today just so I would be able to get this.

# June 4, 2009 10:23 PM

dussintek said:

The smoke particles are amazing! There is no limit to the praise I have for you guys.

# June 5, 2009 8:25 AM

darthuvius said:

from what I know as a gamer, this game is going to be released on the community games channel. so it can only be 200, 400, or 800 points. I expect it to be 800 points. Everyone should buy it on day one!! and then tell everyone you know to buy it!! That way the KODU devs can buy some food to fuel their brains to develop KODU version 2!!

# June 5, 2009 12:31 PM

Clad33 said:

Hello, Kodu devs! I just wanted to say that I've been keeping an eye on Kodu for over two years now (I remember back when it was called Boku), and I think that the work you've been doing looks absolutely phenomenal. I remember playing with LOGO back in the day, and really look forward to playing with the Kodu environment, to relive a modern form of that experiance.

The only thing I wanted to ask, is if Kodu is still on track for a Windows release, in addition to the Xbox 360? If so, can we expect simultaneous release on both platforms? Also, what distribution channels would the Windows version be available through?

Thanks for the terrific work you're doing, and I wish you the best of luck for the launch!

# June 6, 2009 4:21 AM

Suna99 said:

After seeing all these pictures i just wonder:

Are there an inbuilt snapshot-capturer?

(i know i have bad english...)

# June 7, 2009 3:44 AM

Zereta said:

I've been watching Kodu for a long time now and I just realized as a Singaporean, not having the Community Games tab on my dashboard, when this amazing thing comes out...

I can't use it.

What are the chances for a Singaporean like me to get access to Kodu? Is there anyway?

Please? :)

# June 9, 2009 8:00 AM

mattmac said:

Sorry, no in-game screenshotting. I captured these with the PC version, which we're not putting out there yet. Unless you're a school.

Singapore - good question! I'd look around the creator's club site for the answer to that. I don't know myself.

# June 9, 2009 3:17 PM

AzraelKans said:

Im ready to get this at launch, but please dont release this in the xna community channel otherwise anyone outside the us wont be able to buy it! :(

# June 9, 2009 5:11 PM

Zereta said:

You would really? Thanks so much! I really want to get my hands on Kodu.

# June 9, 2009 10:50 PM

darthuvius said:

dang, i forgot about the supported countries list for community games too. here's currently supported countries:

United States, Canada, France, United Kingdom, Italy, and Spain.

i was hoping you would release on the community games channel to bring more awareness to the channel, and hopefully more awareness to my game on there ;)

# June 10, 2009 1:33 AM

Decoye Gheist said:

Hey,

i am writint over from germany, and really have to ask if this game will be available for the German marketplace as well.

Because right now we aint have the comunity feature from Xbox Live over here at all, and if i understand this correctly this is all about comunity games, right?

It would be a shame not to be able to use this gerat tool at all!

Thanks.

# June 10, 2009 3:29 AM

Zereta said:

I have to agree with Decoye Gheist. Is there anything you guys can do?

# June 11, 2009 8:58 AM

darthuvius said:

on June 16, community games will be available in additional countries, no info on which ones yet though.

creators.xna.com/.../junedowntime

# June 11, 2009 11:32 AM

Zereta said:

Thanks a lot Darthuvius! Decoye Gheist, Let's hope both germany and Singapore gets this :)

# June 12, 2009 4:41 AM