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  • Kodu Review is Complete

    Please stand by - it's looking good, but no promises until the jury returns to the courtroom.
    Posted to kodu by mattmac on 06-30-2009
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  • No news tonight

    I promised my wife a night out and you don't mess around with that. I'll see what tomorrow brings...no more posts tonight - rest those F5 keys...
    Posted to kodu by mattmac on 06-30-2009
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  • Kodu Peer Review Process 66% Complete

    We're all just sitting around, making games, talking about our incredibly exhilarating / exhausting weekend, and refreshing the peer revew status page every five minutes. It's currently at 66%. While we all sit around, taking notes, making games...
    Posted to kodu by mattmac on 06-29-2009
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  • Kodu: What to Expect

    Thanks so much everyone for helping us launch our little fledgling to such a receptive audience. As folks are getting excited and waiting on the ETA (me too!,) I thought it would be a good time to calibrate some expectations. Kodu is far and away the...
    Posted to kodu by mattmac on 06-30-2009
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  • Hey, where's Patch 2?

    Okay, this is annoying. After uploading the patch for peer review, we found a pretty serious bug. So we took it down, fixed the bug (go Steve!) and uploaded the patch again. UH OH Creator's club doesn't let you restart a peer review. You have...
    Posted to kodu by mattmac on 09-25-2009
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  • Bonus Screens for You

    This guy is definitely one of my favorite character designs from Kodu. (Hi Jeremy!) Programmatic beauty. This wisps are moving in a complex pattern built in five or six lines of Kodu. One of the latest-generation styles we've been playing with for...
    Posted to kodu by mattmac on 06-19-2009
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  • Special Ship Week Desktop

    We survived, we launched, people are doing awesome stuff with it. We've got some bugs (many fixed,) and a patch in the works, but it's all looking quite good. Here's to all our new friends...
    Posted to kodu by mattmac on 07-02-2009
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  • Kodu is Live!

    We shipped last night! For those wondering, the Kodu team doesn't do the ship process. It left our hands when we submitted it for review, where our community reviewed it and it then went into the "ingestion" process for XBox Live Marketplace...
    Posted to kodu by mattmac on 07-01-2009
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  • Kodu patch 1 has entered peer review

    Health bars of linked-clones did not properly expand when the number of hit points was increased. Magic brush is no longer active when starting a new empty world, if it was the active brush in the previous world. Autosave files occasionally stopped showing...
    Posted to kodu by mattmac on 07-24-2009
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  • "Secret" Glyph Codes to Use in Your Level Descriptions

    Want to know how to get those cool little pictures in your level description? Just type something like this: "Look out for the falling <apple>! Press <A> to jump and <LS> to move!" Here, apple would be replaced with a picture...
    Posted to kodu by mattmac on 07-01-2009
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  • Scaleable Characters and Objects

    Next patch will let you scale all kinds of things in the world. Mark's been cranking this out and making sure that it works well with physics and the like. Tiny motorcyles are really, really cute :) This patch will probably land in early September...
    Posted to kodu by mattmac on 08-20-2009
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  • Kodu Released to Peer Review

    We put Kodu into peer review about one minute ago. This means that independent developers who belong to Microsoft's XNA Creator's Club will be reviewing Kodu for basic stability, appropriate content, and copyright issues. If they find a serious...
    Posted to kodu by mattmac on 06-28-2009
  • patch is in playtest, more fixes incoming, here's a new desktop

    Brian's just going nuts on the cool desktops. I've been out sick *cough* *cough* Late-breaking stuff coming in the patch is much, much tighter control of character movement. We mean it. :)
    Posted to kodu by mattmac on 07-16-2009
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  • Kodu Patch 1 is Live!

    We're excited to hear what you think of it. The well-known sharing sessions should be visible in the share hub screen later this evening. -Eric
    Posted to kodu by eanders on 07-31-2009
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  • So Busy, So Here's a Screenshot

    Click here for newer Kodu posts I'm doing final content passes as we get ready for release, which is the end of June. (Exact day TBD) Thought I'd snap this nice picture of one of the "old school" sample levels, Pandemica. I like the...
    Posted to kodu by mattmac on 06-04-2009
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